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Devlog
Submission to Metroidvania Month 17
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Devlog
Steam Launch!!!
December 17, 2022
by
Michael-W-Smith7
During the past seven days, the game has undergone a process of finalization in preparation for its release on Steam. This process has involved the implementation and testing of achievements, which ar...
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Coming to a close
December 16, 2022
by
King Studio
Author: Aaron King This week was the 'final' week of the project so there was really much work being done in game its self. Just wrapping up a few known issues and getting everything set up for launch...
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Project Overview
December 14, 2022
by
Devon0033
I think this project went really well. I had a great team with me and we all got along and helped each other out if we ever needed it. We managed to get everything into the game except for two feature...
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Steam Stuff
December 13, 2022
by
Mike_Sroka
With the close release of our game, much of my focus has shifted towards more of the bureaucratic work. One fun thing I was able to work on in the final moments was Steam achievements for the game. Th...
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Achievement Get
December 11, 2022
by
Michael-W-Smith7
This week I've worked on steam achievements and hooking up the steam works system to the game. Overall its not a complicated process but getting access and learning the overall process steam sends you...
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Controls Remapping Again
December 10, 2022
by
Devon0033
I tried one last time to get controls remapping to work with our game. I started out by trying to solve the issue of duplicate keys. I figured that it may be the easiest task to accomplish, but nothin...
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Steam fun
December 09, 2022
by
King Studio
Author: Aaron King This week was pretty fun, we got access to steam and were able to start adding achievements and getting things ready for a more wide audience. The only real issue that came up was n...
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Boss Music Implementation
December 09, 2022
by
Mike_Sroka
A small change was made this week that makes all the difference in game feel for the project. In terms of music, the only things the project was missing was boss music. With our final track provided b...
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SteamWorks
December 02, 2022
by
Michael-W-Smith7
This week I've begun to add and integrate steam into the game. While I've only got a short amount of work done during the weekdays i plan to get more done this weekend when time allows. For now you ar...
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Callback Issue with Controller Support
December 02, 2022
by
Devon0033
I have been trying to figure out the issue with a callback error related to an onDeviceChange Unity Event I was using to detect controller connection and disconnection for quite a long time. I had tal...
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Further Stun Implementation
December 02, 2022
by
Mike_Sroka
With the approaching deadline of the project, the teams focus has shifted to code clean up and fine tuning of existing mechanics. Something more involved that I was able to work on this week was the i...
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Automation for the win
December 02, 2022
by
King Studio
Author: Aaron King As the weeks are winding down there isn't much left to add features-wise, so I've been going back in a fixing small bugs for the most part. But there was one recurring issue we kept...
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Bug Squashing
November 26, 2022
by
Michael-W-Smith7
This week we worked on presenting the game to an audience to try to get more play testers to hunt for bugs. Bugs have popped up here and there within the content i have created for the game. Most nota...
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Wacky, Zany, and Kooky Technique for Handling UI Scaling
November 26, 2022
by
Mike_Sroka
A lingering issue on the project for weeks now has been UI that is not setup to scale properly with resolutions outside of 16x9. The most notorious issue we have had as a team is figuring out how to h...
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So many audio sources
November 25, 2022
by
King Studio
Author: Aaron King There haven't been very many big issues in the last few weeks, and that is always good, but since we started adding in more and more sound effects and background music they have sta...
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Working with Playtesters
November 25, 2022
by
Devon0033
Getting people to playtest our game for finding bugs and giving feedback was something that we were looking to do. I ended up getting some people that I knew to do some playtesting for us. One of the...
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Tinkerer Fights Back
November 21, 2022
by
Michael-W-Smith7
Updating the tinkerers attacks and how he overall fights the player has been a weeklong project. Getting each of the attacks off of a global 6 second cooldown was a must for this battle. Currently the...
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Controller Detection
November 19, 2022
by
Devon0033
An ongoing issue that I've been struggling with has been with using a callback function for onDeviceChange. The callback function is very useful for determining when a controller is added or removed...
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Gatekeeper Bubble Blow Fix
November 18, 2022
by
Mike_Sroka
For this week’s blog entry, I should probably go over the process of researching and fixing the level transitions. The only problem is I no longer have the willpower to dedicate brain resources to t...
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Level Transitions
November 12, 2022
by
Mike_Sroka
The largest task I undertook this week was natural scene transitions within our game. What seemed to be a simple addition to be slightly more visually appealing to the user quickly became one of the m...
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Tinkerer Updates
November 12, 2022
by
Michael-W-Smith7
This week I've mostly been working on fixing the worker blocks (again). This took up a considerable amount of time but i was finally able to get past it with the help of the team. I'm now moving my fo...
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More UI Controller Navigation
November 12, 2022
by
Devon0033
This week I took on trying to make sure the UI navigation was response and fix a lot of issues effecting that. The issues included, no detection of a controller connection or disconnection at runtime,...
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Scaling unity OnGUI to aspect ratio
November 12, 2022
by
King Studio
Author: Aaron King This week the only thing that was more challenging to figure out was getting custom the custom GUI for the cheat code window to scale correctly with the current aspect ratio. The in...
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Dart Fixes
November 07, 2022
by
Michael-W-Smith7
This week i had worked on the Darts and fixing a bug that canceled the darts all together if you used the stun shot long enough while the darts were active. To fix this problem i had to look into how...
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UI Controller Navigation
November 04, 2022
by
Devon0033
I expected adding controller navigation for the UI to be something very difficult. Although not very simple, it was mostly just a lot of work. I started by editing the Event System to allow for menu n...
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The Item Tutorial
November 04, 2022
by
Mike_Sroka
Following in suit of last weeks work load, I spread my reach to many different smaller tasks rather than one large task. The biggest feature that I had tackled this week was the item tutorial feature...
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Jww and worker blocks
October 29, 2022
by
Michael-W-Smith7
Over the last week I've been working on the juvenile weaver worms body. There's been a bug where his body doesn't quite follow him correctly and in turn makes everything look all wonky when he starts...
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The Foreman
October 29, 2022
by
Mike_Sroka
This entry will be rather short today because I did many, many small things this week. The Foreman was the largest task, but still not as complex as previous weeks work. The Foreman is the secret boss...
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More UI Scaling
October 28, 2022
by
Devon0033
When going about scaling my UI over the past few weeks, I noticed there was a problem that I didn't think about when initially making UI. However, the more work that I've done in UI, I've paid more at...
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The undying boss
October 28, 2022
by
King Studio
Author: Aaron King This week I didn't really come across any major issues that weren't solved pretty quickly. So I figure I would talk about an interesting issue that the team found. Normally when you...
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Helping Cultivate a Growing Team
October 22, 2022
by
Mike_Sroka
Other than bug fixing for the alpha build, I have not been able to achieve much this week. Starting Thursday I started to move cross states over to Illinois where I will reside for a few weeks before...
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Screen Resolution
October 21, 2022
by
Devon0033
I began working on screen resolution with a modular approach. The idea was that when the player loaded up the game, it would detect all supported resolutions and refresh rates, then show those options...
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Backing out to menu causes game to stop working
October 20, 2022
by
King Studio
https://drive.google.com/file/d/1CpTSiBIFcsgn-vDIUdAaDxCX73ITumAl/view?usp=shari... Author: Aaron King While the video above only shows the less drastic of the issues that were being caused by this bu...
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Stun Shot Implementation
October 16, 2022
by
Mike_Sroka
This week we, as a team, had a lot on our docket between bug fixing and final implementations of core mechanics. While less got done due to unfortunate events, we still were able to implement a strong...
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Pre loading scene transitions
October 15, 2022
by
King Studio
Author: Aaron King This week I was trying to get the loading times down between the room transitions. I thought that would be a pretty easy fix, just preload all the next scenes in when entering a new...
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More Controls Remapping
October 15, 2022
by
Devon0033
Controls remapping has definitely been one of the most problematic aspect of working on the game. Not only because this is my first experience with Unity's new input system, but controls remapping is...
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Tinkerering on the Tinkerer
October 12, 2022
by
Michael-W-Smith7
Ive been working on little things here and there on the Tinkerer. For a final boss hes got alot going on. There were previously issues where his attacks would overlap causing them to reset at what loo...
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Controls Remapping
October 08, 2022
by
Devon0033
Date: 10/7/2022 Controls Remapping Control Remapping was something that was incredibly difficult to get started at first since I wasn't used to the new input system Unity uses. Therefore, when trying...
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Equipment UI
October 08, 2022
by
King Studio
Author: Aaron King This week I had a similar issue to last week. Where when doing any kind of screen-to-world math the output is always mirrored what it should be. This week it was happening when I wa...
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Ink Blob pick up feedback
October 08, 2022
by
King Studio
Example author: Aaron Chance King This week I didn't run into many issues that took longer than 5 minutes to figure out. But the only thing that really stood out would be the issue I was having with t...
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The Shop
October 08, 2022
by
Mike_Sroka
The shop is an integral part of this title as it allows the player to expand their options and play how they want to play. It also gives validity to exploring out of the way areas and retreading old t...
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Juvenile Weaver Worm
October 05, 2022
by
Michael-W-Smith7
Working with the Juvenile Weaver Worm (JWW) this week. I removed his full body animation that moved kind of like a tadpole wiggling around and gave him a few more body segments that are similar to the...
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Worker Blocks
October 05, 2022
by
Michael-W-Smith7
This week i worked on the worker blocks. My main concern while working with these blocks was them clipping on their corners, going into the walls and floors. The worker blocks were set up to bounce of...
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The Map
October 02, 2022
by
Mike_Sroka
The main task for me this week was handling the in-game map for the game. There were several problems to overcome. Namely saving data to the player map, indicating which room the player was in, giving...
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UI Feedback
September 30, 2022
by
Devon0033
Author: Devon Date: 9/30/2022 Problem: Designing good UI When designing the UI, I wanted to give the player more audio and visual feedback to interacting with UI elements and something more polished t...
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Issues with new Input system
September 24, 2022
by
King Studio
Author: Chance King This week I've been trying to tackle an issue we had with our UI pause menu. There was an issue with using the new input system where having a unique player input component on the...
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The Bestiary
September 24, 2022
by
Mike_Sroka
Over the past week, I have been developing a system for the game to track player kills and unlock data logs based on enemy kills. These data logs are permanently unlocked and saved to the the players...
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Clay Hoppers Hopping
September 23, 2022
by
Michael-W-Smith7
Clay Hoppers are a very basic enemy. They jump from left to right along a parabola trying to smash anything in the way. to set them up you would create 2 objects as a waypoint and set them as his left...
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Accessibility
September 22, 2022
by
Devon0033
I wanted to implement accessibility features into our game to make the game more accessible to people who benefit from accessibility features. I started with trying to implement colorblind mode so peo...
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Fixing enemy scripts
September 17, 2022
by
Michael-W-Smith7
This week i worked on QA and checking for bugs in as many areas as possible. Some of the enemies ive run into have had some small issues that needed some extra work to fix. The turrets gun wasnt quite...
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Handling the Idea of Scrapping a Boss
September 17, 2022
by
Mike_Sroka
Over this last week there were many issues as we closed out the game jam. One of the toughest decisions I struggled with was working with Devon to complete the zone 4 boss "The Weaver Worm". There wer...
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Having the Boss Behavior Tree function properly
September 16, 2022
by
Devon0033
When designing the Weaver Worm boss, I figured that a behavior tree would be optimal. However, I soon learned that with using a behavior tree, I needed the script to the able to communicate with other...
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Issues with player collision
September 15, 2022
by
King Studio
#Bugs
Author: Aaron King I'll start this off by saying that it totally slipped my mind that unity caps the frame rate on projects once built. I had gone the entire first few weeks building out a custom coll...
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Game in Development
September 06, 2022
by
King Studio
Disavowed will be about a cast-out, rejected toy on a mission to get justice for himself and all other cast-out creatures. Explore the unique world covering 5 different areas and see if you can find a...
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