Fixing enemy scripts


This week i worked on QA and checking for bugs in as many areas as possible. Some of the enemies ive run into have had some small issues that needed some extra work to fix. The turrets gun wasnt quite rotating correctly so i added an empty game object to act as the rotation location for the turret to make it a more centralized rotation. Another enemy would fall off of his ledge and just lose track of where he was then not walk correctly.  This was fixed by not allowing him to go out of his bounds no matter how hard you force him to go. If he cant leave the platform he cant get lost!  Finally ill be moving through more enemies to check over code and attempt to clean up any forgotten mistakes!