Controls Remapping Again


I tried one last time to get controls remapping to work with our game. I started out by trying to solve the issue of duplicate keys. I figured that it may be the easiest task to accomplish, but nothing with controls remapping is easy. It seemed that running the new selection's effective path would be a good way to determine if a duplicate effective path could be found. But after attempting to do so, I figured out that it wouldn't be very good at finding duplicates because no matter the effective path, it would always return that there was a duplicate. I figured this had to do with how input is being stored, but documentation is lacking on this part. I next tried to fix the issue of pressing a key that cannot be binded to. This ends up causing a issue of calls being backed up until it eventually throws an error. It seems that it isn't canceling properly and therefore not disposing of the input binding process. I tried to dispose of this when a key is pressed, but only ran into further issues. I kept trying more and new things, but one of the main issues that was holding me back was the lack of documentation on Unity's new input system. This lack of documentation makes it really hard to find my way around the tools and to understand what everything does, especially more obscure parts of the system.

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