Tinkerer Updates
This week I've mostly been working on fixing the worker blocks (again). This took up a considerable amount of time but i was finally able to get past it with the help of the team. I'm now moving my focus to the tinkerer again.
This time we are looking at updating his attacks. Along with a debug mode pictured above to test out his different attacks while working on him. His attacks before were much much faster than what they are at now and i aim to get them back into that faster tempo. But to get back to that pace we will need to update how his attacks get selected as some of the attacks take longer to run the attack than it did for the cooldown to restart the attack causing weird behavior and resets.
So far ive already added the junk ball to go from right to left as well instead of just left to right as it was before. Currently im working on getting the saws to also go right to left at random. My future plans include making the lasers a bit more player centered as they currently just go wherever they want and sometimes off of the arena. All of this should culminate into a better attack phase for the tinkerer where he know which attacks he can currently pick from and what's still running.
Disavowed
Status | In development |
Authors | King Studio, Devon0033, Mike_Sroka, Michael-W-Smith7 |
Genre | Adventure |
Tags | 2D, Action-Adventure, Metroidvania, Unity |
More posts
- Steam Launch!!!Dec 17, 2022
- Coming to a closeDec 16, 2022
- Project OverviewDec 14, 2022
- Steam StuffDec 13, 2022
- Achievement GetDec 11, 2022
- Controls Remapping AgainDec 10, 2022
- Steam funDec 09, 2022
- Boss Music ImplementationDec 09, 2022
- SteamWorksDec 02, 2022
- Callback Issue with Controller SupportDec 02, 2022
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