Jww and worker blocks
Over the last week I've been working on the juvenile weaver worms body. There's been a bug where his body doesn't quite follow him correctly and in turn makes everything look all wonky when he starts to move really fast. After hours of troubleshooting and trying multiple different solutions to fix the way his body moves. The solution ended up coming down to one line. I had his body direction normalized and that ended up setting him on a different course from time to time instead of a smooth turn. Overall an easy fix. It was just hard to find!
I've also been working on the workerblocks. They had a bug where they would randomly bounce backwards instead of the direction that was intended. While I thought this was going to be an easy fix by taking the location of the collision then finding the angle to see which way the block should bounce. The collision location ended up showing way off of what I had assumed it would be. It took me way to long to figure out exactly where the correct collision was occurring. Once I had figured it out I was able to find the angle and fix the bounces.
Disavowed
Status | In development |
Authors | King Studio, Devon0033, Mike_Sroka, Michael-W-Smith7 |
Genre | Adventure |
Tags | 2D, Action-Adventure, Metroidvania, Unity |
More posts
- Steam Launch!!!Dec 17, 2022
- Coming to a closeDec 16, 2022
- Project OverviewDec 14, 2022
- Steam StuffDec 13, 2022
- Achievement GetDec 11, 2022
- Controls Remapping AgainDec 10, 2022
- Steam funDec 09, 2022
- Boss Music ImplementationDec 09, 2022
- SteamWorksDec 02, 2022
- Callback Issue with Controller SupportDec 02, 2022
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