UI Feedback


Author: Devon

Date: 9/30/2022

Problem: Designing good UI

When designing the UI, I wanted to give the player more audio and visual feedback to interacting with UI elements and something more polished than just buttons that function. I started with selecting a good font that felt great for our game's theme and added more to the UI than just a typical font like Arial. Then, I figured I would start with visual feedback as I already had an idea, which was to make the text light up when hovered over, then go darker when no longer hovered over. This was easy enough to achieve and I feel it really communicates to the player what they are currently selecting and what they aren't. After that, I moved on to audio feedback, the idea was to have an audio sound play whenever the play presses on a UI element. This was easy enough to do and added another level of interaction and communicate between the UI and the player. Lastly, I wanted to add in "are you sure?" menus so if the player wants to delete a save or quit to the menu or desktop, they have to confirm it. This prevents someone from accidently pressing one of those buttons and having no chance to stop the process. Although maybe obvious, these three concepts really helped the UI and made it feel more responsive and polished and was a great way to tackle the issue of designing good and responsive UI for our game.

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