Screen Resolution


I began working on screen resolution with a modular approach. The idea was that when the player loaded up the game, it would detect all supported resolutions and refresh rates, then show those options to the player. The native refresh rate of the monitor would be applied when a screen resolution was selected. However, I received feedback that the list of options was too much, especially considering that some of the choices were rarely used, although supported. So I then decided to approach the problem a little differently. I decided to look up the most common resolutions so that I would include only the top three most common. I still left in the part that would automatically select the refresh rate native to the monitor. Now the game has the option for most common supported desktop resolutions rather than cluttering the player's settings with resolutions that are supported by the monitor, but either rare or useless.

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Oct 20, 2022

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