Bug Squashing
This week we worked on presenting the game to an audience to try to get more play testers to hunt for bugs. Bugs have popped up here and there within the content i have created for the game. Most notably with the worker blocks and tinkerer.
This week I was able to get the tinkerers attacks up to speed and that in itself presented a decent amount of bugs that needed squashed. I was able to work through the bugs as they popped up with only one remaining that I didn't catch until it was play tested. The tinkerer had an issue with the way i was populating the list for inactive attacks. causing the first item in the list to never be selected as an attack. Therefore leaving the bone attack out of the game. Once patched the tinkerer was back to his full glory and is a formidable opponent with his new attack system.
Disavowed
Status | In development |
Authors | King Studio, Devon0033, Mike_Sroka, Michael-W-Smith7 |
Genre | Adventure |
Tags | 2D, Action-Adventure, Metroidvania, Unity |
More posts
- Steam Launch!!!Dec 17, 2022
- Coming to a closeDec 16, 2022
- Project OverviewDec 14, 2022
- Steam StuffDec 13, 2022
- Achievement GetDec 11, 2022
- Controls Remapping AgainDec 10, 2022
- Steam funDec 09, 2022
- Boss Music ImplementationDec 09, 2022
- SteamWorksDec 02, 2022
- Callback Issue with Controller SupportDec 02, 2022
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